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ESPORTS GROWTH IN INDIA
BenQ bets big on B2B segment, but its biggest opportunity may still be in home entertainmentBenQ is integrating on-device generative AI into Indian classrooms with its new RP05 interactive display, simplifying teaching tasks. Beyon...
Eternal's District ramps up sports push, eyes acquisitionsEternal's District platform is expanding into India's booming sports market, moving beyond ticketing to venue bookings and brand partnershi...
Tencent bets on India’s creator economy with Rs 10 crore gaming and animation pushTencent is investing significantly in India's creative industries. The company will fund skill development and training programs for animat...
Gaming firm Nazara’s Q4 revenue down 23%, profit jumps 13xNazara Technologies reported a 23% revenue decline to Rs 398 crore in Q4FY26, but saw net profit surge over 13x to Rs 56 crore, boosted by ...
Online gaming companies seek a clear regulatory playfieldIndia's online gaming sector is approaching the Ministry of Electronics and Information Technology for guidance on new gaming rules. Compan...
UpGrad-Unacademy deal closes; India’s largest private satellite lifts offHappy Monday! Upgrad is set to acquire Unacademy at a 90% markdown of its peak valuation. This and more in today's ETtech Morning Dispatch.
eGaming regulator takes charge, focuses on eSports registrationsIndia's new Online Gaming Authority of India is now operational. Its immediate focus is registering eSports companies and resolving player ...
Our aim now is to create Indian games for local use and global exports: Krafton CEO KimMakers of popular video game PUBG looks to double down on investments and IP creation. Will invest both from its balance sheet as well as a...
Indian IT pack falls; MeitY’s e-gaming rulebookIndian IT stocks suffered on Wednesday after HCLTech’s weak Q4 numbers. This and more in today’s ETtech Top 5.
Indian esports players increasingly see it as viable career optionEsports is becoming a lucrative career in India. Top players earn up to Rs 1 crore annually. Many players see it as a viable profession. Op...
CII’s gaming body rebrands as IDGES to sharpen e-sports focusThe Indian Digital Gaming Society rebranded as IDGES, signalling a sharper focus on esports. Government officials at the AGM 2025 outlined ...
Reliance joins hands with BLAST for esports business in IndiaReliance Industries' subsidiary Rise and BLAST Esports announced a joint venture to boost the esports business in India. The partnership wi...
EsportsXO raises next funding round to fuel expansion and growthFounded by Vikas Goel, Utsav Umang, and Rohit Raj, EsportsXO aims to add comprehensive value to the entire gaming ecosystem, catering to th...
Collective Artists Network to manage Global EsportsGlobal Esports is one of India’s longest standing Esports organisations that owns teams in popular titles including Valorant, CS:GO, DOTA 2...
Puma signs kit partnership deal with Revenant Esports“Puma is one of the most successful sports brands in the world and it makes us extremely proud to be the first esports team in India to be ...
Game on: What are the next big opportunities for Indian esports?The Indian esports market is expected to hit the Rs 11-billion mark by 2025. The opportunities can be limitless.
India’s esports industry to become a Rs 1100 crore industry by FY25“Cricket presents a massive opportunity for growth of Esports in Commonwealth Nations. We are working closely with international bodies suc...
India must implement a policy framework around data protection for esports: FEAI“As the immediate three-point agenda, we must firstly work towards maintaining the centrality of players and consolidating a talent pool in...
India’s esports industry set to quadruple in size by 2025: EY reportIndia’s esports industry is set to quadruple in size to Rs 1,100 crore by 2025 from Rs 250 crore at present—clocking a compounded annual gr...
Indian gaming companies to join hands to find common ground in esportsIndustry experts feel that 2021 is poised to be the year that esports will dominate Indian gaming.