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Tencent bets on India’s creator economy with Rs 10 crore gaming and animation pushTencent is investing significantly in India's creative industries. The company will fund skill development and training programs for animat...
China tech giant Tencent sees Q1 profit jump after AI betsTencent reported a 21% surge in quarterly net profit, reaching 58.1 billion yuan, driven by significant investments in the booming artifici...
How Krafton brought PUBG successor Battlegrounds back from a banKrafton, publisher of one of India’s most popular esports titles, Battlegrounds Mobile India (BGMI), shifted data, hiked India investment, ...
The esports world is starting to teeterAfter years of fanfare, esports in the United States are giving way to economic realities. Unable to turn a profit, team owners are cutting...
Tencent resumes growth, posts $21.9 billion revenue in December quarterTencent Holdings Ltd.’s revenue inched up after two quarters of contractions, fueling hopes that Beijing will again allow the world’s large...
India blocks Krafton's Battlegrounds Mobile India on concerns over data sharing in ChinaThe Indian government has not publicly announced the blocking. But the app was removed from Alphabet Inc's Google Play Store and Apple Inc'...
Microsoft-Activision deal: Key things to knowThe merger, which is expected to be finalized next year, would beef up Microsoft's muscle in the booming game market while playing to its s...
Krafton may invest more to build digital ecosystem in IndiaThe company recently announced an investment in game streaming platform Loco and said it would chip in more if the right opportunity came u...
PUBG to relaunch in India as Battleground Mobile IndiaPUBG developer Krafton will have to make up lost ground in the esports segment, as several gamers and esports organisations have shifted to...
Return of PUBGFrom PUBG plotting return to India, to Uber's India biz being hit by second wave and NPCI refusing to block crypto trades, here's a quick l...
ETtech Interview | Dream11 won’t raise funds from Chinese investors ever again: CEO Harsh Jain“We want to go public as a sports tech company”, says Dream Sports CEO Harsh Jain on Dream11’s IPO plans, even as diversification plans are...
How the PUBG ban could adversely impact India's e-sports industryPUBG Mobile introduced millions of Indians to e-sports.
Online gaming emerges as one of the rare pandemic winners with many house-boundFrom game developers and ecommerce platforms to data service providers, they are all focusing on this segment as user base and market size ...
ET Startup Awards 2020: Vedantu founders win Comeback Kid awardIngenuity in pulling off a pivot that is now the hallmark of Vedantu bagged them the award.
Covid-19 impact: How digital gaming became a serious businessThe growth stage owes itself a lot to changes in technology, how games are delivered, localization and so on. The PC and console gaming era...
Indian gaming industry attracted $350 million venture capital investments between 2014-2020: ReportThe report titled 'Gaming - India Story' said the Indian gaming industry currently valued at USD 930 million and is expected to grow at 41 ...
Tencent rolls a $13-billion dice to win the esports universeEsports is taking off globally but nowhere more than in China, a nation of over 400 million gamers fuelling viewership comparable to US pro...