Indian e-sports industry to grow to $140 million by 2027: report
The report, brought out by AWSA and Lumikai found that the number of e-sports players in India grew four-fold, from 150,000 in 2021 to 600,000 in 2022, and is expected to grow 2.5x over the next five years to reach 1.5 million by 2027.

The report, brought out by AWS (Amazon Web Services) and Lumikai found that the number of e-sports players in India grew four-fold, from 150,000 in 2021 to 600,000 in 2022, and is expected to grow 2.5x over the next five years to reach 1.5 million by 2027. E-sports revenue at $0.04 billion is a small segment currently but is fast growing at 32% CAGR through to 2027.
“Indians download more games than any other country on earth, and this is translating to a host of white spaces on the consumer demand side including a largely young, professional gamer category who are increasingly paying for in-app purchases, an untapped audience of female gamers, and strong interest in games with Indian cultural resonance,” said Justin Shriram Keeling, Founding General Partner, Lumikai.
He added that India was a diverse market, maturing faster than expected across key vectors. The study is based on a survey of over 2,240 smart phone users across demographics and geographies in India.
Other findings:
● 50% of Indian Gamers surveyed are between the ages of 18-30
●Relaxation is the top motivator for gamers with over 50%, followed by making money (13%), killing time (12%), and socializing (11%).
● 48% of non-gamers chose casual games (examples of casual games - Ludo King, Candy Crush) as their most preferred game category to play in the future, with 35% of gamers acknowledging that they have increased their time spent gaming in the last 12 months.
Paying for games:
50% of paying gamers are willing to pay for casual games, 48% for mid-core and 39% for hyper-casual and RMG (real money gaming).
Indian themed games becoming popular:
● 82% of gamers are interested in playing games based on Indian mythology
● 43% of non-gamers are more inclined to start gaming if games are based on Indian themes like Ramayana.
● 79% of gamers are interested in playing games based on Indian themes and history, whereas 78% gamers are interested in playing games based on Indian celebrities.
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