Social gaming platform WinZO reaches 100 million registered users
The Indian gaming industry is home to around 433 million active online gamers, generating revenue of over $1.5Bn which is expected to reach $5Bn by 2025 with an annual CAGR growth of 25%.

Paavan Nanda, CEO, WinZO said “We are aiming for WinZO to be one of the finest global consumer tech products that delivers culturally relevant and safe interactive entertainment experience - putting Indian Gaming on the world map. With the recent roll-out of 5G, we are excited about its application in gaming which will allow Indian gaming to be a $10 billion industry over the next couple of years.”
WinZO, is the largest social skill gaming and interactive entertainment platform in India. It partners with third party game developers to host games and make them available for its registered users, ensuring efficient game monetization from Day 0 of hosting the game. The platform is available in 12 languages, with a strong focus on mobile-first users in smaller towns.
The Indian gaming industry is home to around 433 million active online gamers, generating revenue of over $1.5Bn which is expected to reach $5Bn by 2025 with an annual CAGR growth of 25%.
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