In 1966, Ralph Baer proposed using a television for interactive games; his experiments led to the Brown Box and the Magnavox Odyssey, released in 1972
Ralph Baer, an engineer at Sanders Associates, conceptualized a video game system connected to televisions in 1966. His efforts led to the development of the Brown Box, eventually licensed by Magnavox. The Magnavox Odyssey was released in 1972, pr...

Ralph Baer working on a reproduction Brown Box. Image credits: Wikimedia Commons
From cardboard prototypes to the "Brown Box"
Baer didn't create a masterpiece on the first pass. Working with technician Bob Tremblay and engineers Bill Harrison and Bill Rusch in later stages of the project, Baer and his team spent roughly the next two-plus years, from 1966 into early 1969, building a series of clunky test units in the lab, fiddling with switches, wires, and vacuum tubes to see what a television could be coaxed into doing. IEEE Spectrum's 2014 retrospective describes how the first rough sketches eventually turned into a working console that let two players bat a square "ball" back and forth across the screen: a primitive but genuine game.

The pitch nobody wanted, until one company did
Here's the twist in the familiar entrepreneurial parable: Several companies declined to buy the idea. It wasn't until 1969 that Magnavox agreed to see a demonstration; Baer stood in Magnavox's Fort Wayne boardroom on July 17, 1969, putter and toy rifle in hand, as recounted in an Indianapolis Monthly piece on the invention. That meeting was what finally produced a licensing deal, though the formal agreement between Sanders and Magnavox wasn't signed until January 1971. The Magnavox Odyssey was released publicly in 1972 by Magnavox, several months ahead of Pong, which Atari developed for use in arcades. This is an important point in time that the Smithsonian makes sure to mention, as popular culture tends to credit Pong as being the first video game.
Why this matters
It's easy to dismiss this as a charming bit of trivia, but the truth is that the Odyssey's real legacy has less to do with its ping-pong game and more to do with the implications of what it represented: a chance to turn a television into an interactive device rather than a passive one, and that every console, every controller, every face-to-face hangout millennials grew up with owes something to this idea. Baer's 1971 patent on a "television gaming and training apparatus" is recognized by the Engineering and Technology History Wiki as an early foundational patent in video-game history.

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