GTA 6 performance on PS5, PS5 Pro and Xbox Series X & S: Why 30 FPS on all consoles?

GTA 6 will aim to run at 30 FPS on all consoles like PS5, PS5 Pro and Xbox Series X & S. Rockstar Games have confirmed that GTA 6 will run at 30 FPS due to high CPU demands in the open world simulation in Leonida. The PS5 Pro will also have some e...

Agencies

GTA 6 will aim to run at 30 FPS on all consoles like PS5, PS5 Pro and Xbox Series X & S.


GTA 6 will be aiming to run at 30 frames per second on all consoles like PlayStation 5, PlayStation 5 Pro, Xbox Series X & S. Rockstar Games have confirmed that GTA 6 will run at 30 FPS due to the high CPU demands of the open world simulation in Leonida. There will be no 60 FPS option at launch. The PS5 Pro will have some extra graphical features like ray traced shadows and PSSR upscaling.


GTA 6 performance: Why 30 FPS on all consoles?

Rockstar Games have confirmed that GTA 6 will aim for 30 FPS on all current generation consoles like the base PS5, PS5 Slim, PS5 Pro and Xbox Series X & S. The open world simulation in Leonida is a big ask for the CPU.


This means that GTA 6 will be aiming for 30 FPS on all platforms. You may see a small amount of variance in frame rates during intense scenes. Rockstar are focusing on keeping the frame rate stable and ensuring that objects load correctly.




GTA 6 graphics on PS5 & PS5 Pro

The PS5 and PS5 Pro will have slightly different graphical features.
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PS5 & PS5 Slim

Ray Traced Reflections, Global Illumination, Tempest 3D Audio from Sony. You will also have haptics and adaptive triggers from the DualSense controller.

PS5 Pro

Extra ray traced shadows and full support for PlayStation Spectral Super Resolution (PSSR). This means that the image will look much clearer thanks to the AI upscaling technology. The PS5 Pro will have extra graphical features, but will still run at 30 FPS.




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GTA 6 performance on Xbox Series X & S

The Xbox Series X will have similar graphical performance to the base PS5. It has a faster CPU of 3.8GHz, compared to the PS5’s 3.5GHz. The GPU is also faster with a rating of 12 TFLOPS compared to the PS5’s 10.3 TFLOPS.

The Xbox Series X will also have support for Dolby Vision Gaming and Variable Refresh Rate (VRR) which can help improve performance on your display and reduce any perceived stutter. However, it does not have native support for DualSense haptics.

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The Xbox Series S will have lower graphical settings and less memory. It will also likely be running at a lower native resolution. This could be scaled 1440p or below. It will run at 30 FPS.
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