The Future of Gaming Is Platformisation': KRAFTON India on BGMI's Biggest Update Yet
Battlegrounds Mobile India launches its 5th Anniversary Edition update with major global franchise collaborations. The game is evolving into a platform for creation and social interaction, moving beyond its battle royale roots. User-generated cont...

The update arrives at a significant moment for the company. BGMI has crossed 260 million players in India and remains one of the country's most recognisable gaming brands. Yet the broader gaming industry is changing rapidly. User-generated content platforms such as Roblox and Minecraft have shown that players increasingly want to create experiences rather than simply consume them. KRAFTON believes a similar shift is underway in India.
"Globally this trend has been there for a while. If you look at the growth of platforms like Roblox and Minecraft, users increasingly want a canvas to express their creativity," Srinjoy Das, Director of Marketing and BGMI Product Management at KRAFTON India, told The Economic Times. "We started this pivot last year and now we're seeing it at scale."
According to Das, the numbers coming from BGMI's creator ecosystem have surprised even the company. Maps built by users inside the game's World of Wonder (WOW) mode are now generating tens of millions of plays. Some individual maps have crossed 30 million, 40 million and even 50 million plays.
"These are crazy numbers for a single map. A play is a very high-effort action. You have to download the map, invite your friends and actually spend time in it. Yet we're seeing these levels of engagement," he said.
The company's argument is that gaming is moving towards user-generated content, particularly among younger audiences. Das believes Gen Z players increasingly want to personalise their experiences and showcase their creativity rather than simply participate in pre-designed gameplay loops.
"There are people creating bank robbery maps, Assassin's Creed-inspired maps, parkour maps and even experiences based on internet creators. This is where the action is happening. This is where the market is going," he said.
That philosophy is reflected throughout the 4.5 update.
The headline attraction is Naruto: Ninjas Assemble, which transforms portions of Erangel and Livik into the Hidden Leaf Village. Players gain access to signature abilities including Rasengan, Chidori and Flying Raijin Jutsu, while large-scale cooperative events pit entire servers against Kurama, the Nine-Tailed Fox. KRAFTON says the objective was authenticity rather than simply borrowing a popular brand.
"We work very closely with the original IP holders in Japan and Korea. Every skill move, every characteristic and every power has to be represented faithfully. The fans know these characters inside out and we take that responsibility seriously," Das said.
Spider-Man arrives later this month, introducing web swinging, wall climbing and dedicated locations inspired by the upcoming Spider-Man: Brand New Day film. Ferrari, meanwhile, marks its first appearance in BGMI with multiple supercars and a Formula One-themed experience integrated into the game.
For KRAFTON, however, these collaborations are not merely marketing exercises. Das says they consistently translate into player engagement and business outcomes.
"All of the top games in the world are doing collaborations because they work. We've seen automotive partnerships perform exceptionally well. Anime collaborations have also consistently delivered strong results for us," he said, citing previous tie-ups ranging from Mahindra and Royal Enfield to Dragon Ball and Jujutsu Kaisen.
Unlike traditional games that may operate on annual update cycles, BGMI's cadence is considerably faster. Das describes the title as "a new game every two months", with major content drops arriving regularly to keep the player base engaged.
"We don't really have the luxury of keeping players waiting for six months. At our scale, we have to keep things fresh. In fact, with this update we're effectively delivering something major every fifteen days," he said.
The push towards becoming a platform extends beyond creator tools and licensed content. KRAFTON has been experimenting with systems designed to increase social engagement inside BGMI. New card collection mechanics, squad reservation tools and community-driven events are all part of an effort to make the game a destination where players spend time even when they are not actively competing.
Das believes this is part of a broader evolution taking place across gaming.
"The future of mega games is platformisation. It won't just be a place where you come to win matches. It becomes a place where you interact with friends, show off your creativity and spend time together. The biggest games of the future will increasingly look like platforms," he said.
Artificial intelligence is also expected to play a growing role, although KRAFTON's focus appears to be on improving gameplay rather than generating content.
"Our approach to AI is simple. We want to make the experience better for players. Imagine bosses that learn from the way you fight them and adapt their behaviour accordingly. Imagine bots that become progressively smarter and start behaving more like real players. Those are the kinds of applications we're interested in," Das said.
While the gaming industry continues to debate cloud gaming, AI-generated experiences and new distribution models, KRAFTON's immediate focus appears to be on strengthening engagement inside BGMI itself. The company sees creator-led content as a major driver of future growth and believes user-generated experiences will eventually rival, and perhaps surpass, developer-created content in popularity.
"My prediction is that the biggest map in the future won't be built by us. It will be a user-generated map," Das said.
For now, the 4.5 update serves as both a celebration of BGMI's first five years and a preview of where KRAFTON wants to take the franchise next. The question is no longer whether BGMI can remain India's most-played game. It is whether it can successfully transform itself into something much larger.
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