Play on! Google's gaming service Stadia to go live in November, priced at Rs 700 a month
The price point sets a standard that other forthcoming streaming services will be judged by.
By Bloomberg | Updated:
By Gerrit De Vynck
Google is leading the way in the nascent business of streaming games through the internet, announcing pricing and a raft of new titles for its Stadia service ahead of its competitors.
Stadia, which the Alphabet Inc. unit unveiled in March, will launch in November with titles from major game developers including Ubisoft Entertainment SA and Bungie Inc. Access to Stadia’s library of games will cost $9.99 a month, while a free version will let people buy games outright and play them through the system.
The price point sets a standard that other forthcoming streaming services will be judged by. Microsoft Corp. and Sony Inc. have teamed up to build their own system, but haven’t said how much it will cost. Nor has Apple Inc., which also announced its Arcade streaming service in March. Microsoft, Google’s main rival, hasn’t said when its service will launch, but public tests will begin this year.
Technological developments that allow people to play high-quality games over the internet without buying an expensive console or computer are shaking up gaming by giving the tech giants a new entry point to the $180 billion industry. Instead of the usual model of purchasing games individually for as much as $80, Google, Microsoft and Apple are beginning to outline a future where Netflix-like monthly subscriptions start being the norm.
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Stadia games Bungie Destiny 2 Electronic Arts Unannounced Title Rockstar Unannounced Title Sega Football Manager 2K NBA 2K, Borderlands 3 Ubisoft Assassin’s Creed, Ghost Recon Breakpoint With titles like Destiny 2 and Ghost Recon, Google is hoping hardcore gamers -- those who spend dozens of hours and hundreds of dollars on gaming -- will be enticed to sign up for Stadia. The company is offering a $130 "founder’s edition" which comes with a unique controller to anyone who pre-orders the service.
It may be a hard sell.
“We view it as unlikely that hardcore gamers -- who have a strong preference for owning content and storing it locally -- will adopt streaming until the service is much more mature and proven,” Matthew Kanterman, an analyst with Bloomberg Intelligence, wrote in a note.
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Another obstacle could be that people who already own some of the titles on Stadia will have to buy them again through Google to play them on the service. It’s also only available through Chrome or on Google devices, meaning iPhone owners won’t be able to take advantage of playing Stadia on their phones. The team is working to bring it to more phones eventually, a spokesman said.
Google+, Orkut, hi5: Social Networks That Failed To Make It Big
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Google, on Wednesday, bid farewell to its social network Google+. Announced in 2011, it failed to make an impact and couldn't take on Facebook and Twitter.
Google+ was Google's fourth foray in social networks after Google Buzz, Google Friend Connect and Orkut. It replaced Google Buzz in 2011 to take on platforms like Twitter, Facebook, LinkedIn and Tumblr.
However, its user-engagement was not enough to keep the platform going, and rather it became a security liability for the tech giant. Google disclosed two data leak episodes that could have exposed its users' information to hackers. The second instance prompted Google to accelerate the process of shutting down the network, which was previously scheduled to go offline in August.
However, Google+ isn't the only platform to come to an end. Here's a round-up of other social media platforms that could not survive for long.
Google, on Wednesday, bid farewell to its social network Google+. Announced in 2011, it failed to make an impact and couldn't take on Facebook and Twitter. Google+ was Google's fourth foray in social..
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In 2004, Google's social networking website Orkut helped users meet new and old friends and maintain existing relationships. Launched only two weeks before Facebook, Orkut gained immense popularity in its initial years.
However, the good times didn't last long and with the rise in number of fake accounts, duplicate profiles, and hate groups, Orkut lost its user base.
Another important cause of its demise was the strong competition from Mark Zuckerberg's Facebook.
In 2014, Google announced that it would shut down Orkut.
In 2004, Google's social networking website Orkut helped users meet new and old friends and maintain existing relationships. Launched only two weeks before Facebook, Orkut gained immense popularity i..
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Google Friend Connect, a free social networking platform, was launched in 2008. Continuing the battle for being the ruling social media network, Friend Connect allowed users to build profiles, share information through texts, pictures and videos, via third-party sites.
The currently suspended app was removed for all non-blogger platforms in 2012, and for all non-blogging sites in 2016.
Google Friend Connect, a free social networking platform, was launched in 2008. Continuing the battle for being the ruling social media network, Friend Connect allowed users to build profiles, share ..
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In February 2010, Google introduced Buzz, a social networking and micro-blogging platform. Deemed one of most high-profile missteps by the tech giant, Buzz allowed users to share photos, videos, statuses and comments in the form of conversations visible in users' inbox.
However it wasn't a long run for the platform that was discontinued in 2015, two years after being involved in a privacy controversy.
In February 2010, Google introduced Buzz, a social networking and micro-blogging platform. Deemed one of most high-profile missteps by the tech giant, Buzz allowed users to share photos, videos, stat..
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In 2016, Google Allo, an instant messaging app for Android and iOS was announced. Using phone numbers as identifiers, the app allowed users to exchange messages, voice notes, files and images. It also included a virtual assistant that generated automatic reply suggestions.
Initially, the app gained popularity because of its AI-powered features. However, in 2017, a bug in the assistant caused the voice assistant to share conversation results from a user's search. Later in 2018, Google announced that it would end support for Allo this year.
In 2016, Google Allo, an instant messaging app for Android and iOS was announced. Using phone numbers as identifiers, the app allowed users to exchange messages, voice notes, files and images. It als..
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2004 also saw the launch of social networking site hi5. The platform soon became highly popular, and by 2007 it was touted as the second largest network after MySpace.
After becoming the third most-popular platform after Facebook and MySpace, hi5 was purchased by Tagged, now known as If(we). Later, in 2017, the two were jointly purchased by MeetMe.
2004 also saw the launch of social networking site hi5. The platform soon became highly popular, and by 2007 it was touted as the second largest network after MySpace. After becoming the third most-p..
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A social networking website, Myspace suggested friends, blogs, images, videos, music and groups on the basis of user inputs. First launched in 2003, it became the world's largest social media platform in just two years and retained the position till 2009.
However, the company's administrative and strategic blunders led to the company being sold out to Justin Timberlake and Specific Media Group in 2011.
A social networking website, Myspace suggested friends, blogs, images, videos, music and groups on the basis of user inputs. First launched in 2003, it became the world's largest social media platfor..
Google’s biggest advantage is its global network of lightning-fast internet cables and data centers. They allow the company to run games in the cloud and stream them out to peoples’ computers, TVs and phones. Only Amazon, Microsoft and China’s Alibaba Group Holding Ltd. have systems that are comparable.
But that only works if individual gamers have good internet connections themselves. Phil Harrison, an industry veteran who now runs Google’s gaming division, said the company has developed technology to make streaming work even with middling connections. Multiplayer -- which requires even more bandwidth -- will be as fast as single player, a spokesman said.
“We will surprise people with how low the bandwidth requirements are,” Harrison said. Hardcore gamers generally already have strong connections, and those are the people Google is going for first, Harrison said. “We want to get to as many people as possible, but it’s not possible to reach everyone at the same time, so we start with the more core enthusiast gamers.”