Global, Indian companies vie for ICC's official cricket gaming rights
Major global and Indian gaming companies are competing for the International Cricket Council's official gaming rights. This competition highlights the growing commercial value of cricket video games. Several prominent companies have expressed inte...
Interested bidders include Electronic Arts (EA Sports), Big Ant Studios, Krafton in partnership with JetSynthesys, as well as Reliance Jio, Dream Cricket, Lightfury Games, and Nazara Technologies, the people said.
The invitation to tender (ITT), launched two weeks ago, had initially set April 21 as the submission deadline but extended it to the first week of May, the people said. The process follows an expression of interest issued last year to develop a flagship mobile cricket game.
The ICC and the companies named above declined to comment.
Nitish Mittersain, Joint MD and CEO, Nazara Technologies, which owns World Cricket Championship (WCC) game, said there is headroom to build high-quality, globally scalable cricket gaming experiences.
The ICC has outlined a licensing framework spanning mobile and console platforms, signalling a more structured, commercially driven approach to gaming rights.
Under the proposal, mobile rights will run from January 2028 to December 2034, while console rights will begin a year later, from January 2029 to December 2034.
The package covers 12 member boards and includes access to player names, images and likenesses, ICC marks, tournament data, and branding, enabling fully licensed international cricket gaming experiences.
The framework excludes domestic and franchise leagues such as the Indian Premier League, Big Bash League, and The Hundred, as well as legendary players including Sachin Tendulkar and MS Dhoni. Separate agreements will be required to incorporate these properties.
The process is being led by ICC Business Corporation FZ LLC (IBC), the ICC’s Dubai-based commercial arm.
The move is part of a broader push to engage cricket’s large base of digitally native fans. With a global following of over a billion, the ICC is seeking to translate that scale into a high-quality gaming ecosystem.
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